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Friday, October 28, 2016

Games articles

Although I don't really play them, many others do...

"In 2002, Tracy Fullerton packed up her car, grabbed a copy of Walden and drove 10,000 miles around the United States. She had just closed up shop on her startup, which made massively multiplayer games to coincide with television shows such as The Weakest Link, and was thinking about what was next. On the trip, Fullerton read Thoreau, spent time in Concord, Massachusetts, and stumbled upon the answer."

http://www.laweekly.com/arts/if-the-video-game-industry-ever-becomes-gender-balanced-you-should-thank-tracy-fullerton-5534049

GAMES ARE PART OF SOCIETAL CHANGE

"In the Kotaku article headlined "Teenage Girls Are Playing Video Games. You Just Might Not Hear Them," the male writer saw some of the data on girls' voiceless and solitary playing as troubling, writing: "That's how you go from a world where 59 percent of all girls between 13 and 17 play video games to a world where teenage girls are assumed not to exist in public video game spaces."
But then the girls and women weighed in.
Commenters such as NewViperWorld, a married young woman, explained that she wanted no contact with the vast population of boys and men on chat. "I have to be the 'property' so to speak of another male presence in the chat for people to treat me like an actual person rather than a source of mockery or sex," she wrote. "It's pathetic and annoying, and just not worth using a mic unless I have to because I need to coordinate with the rest of the team."
http://www.laweekly.com/news/the-women-behind-nix-hydra-are-taking-on-aggressive-male-video-gaming-6462830

ANOTHER EXAMPLE OF WHY SOLITUDE FEELS BETTER SOMETIMES

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